Padel Warriors

16 players · everyone partners with everyone

WEEK 0

Rules

Everything that decides how the season plays out, all in one place.

Partners

Every week the app pairs everyone up automatically, trying to give you someone you haven't partnered with yet. Over the season it works through all 15 possible partners for each of you. It also tries to keep both sides of a match evenly matched by rating, and avoids sticking the two highest-rated players together as partners until it's genuinely unavoidable near the end.

Keep your rating current

Update your own rating anytime from the Admin tab, no password needed for that part. It's what the app uses to balance matches fairly, so a stale rating means worse matchups for everyone.

Mark yourself unavailable

Away for a week, a weekend, whatever? Add your own dates in Admin under Availability, no password needed there either. The app automatically leaves you out of that week's matches and slots you back in once you're back. If the numbers left over don't divide evenly into groups of four, whoever's furthest ahead on partnerships already is the one who sits out that week.

Entering a score

Any of the four players in a match can enter the result. Put in the actual games per set, like 6-2, not just who won the set. Third set is optional, only fill it in if you actually played one.

Match captain

Whoever's tagged Captain on a match card is on the hook for starting a separate 4-person WhatsApp group with just that match's players, to sort out the actual time and court. Keeps the main group chat from filling up with scheduling back-and-forth every week.

Points

Win a match (2 sets to 0 or 1) and you both get 3 points.

Split it 1-1 and stop there (ran out of time, didn't finish a third) and all four of you get 1 point each.

Lose and you get nothing.

Upset bonus

If your team is rated lower than the other side and you win anyway, you get bonus points on top of the usual 3, based on how big the gap was.

Example: gap between the two sides was 1.07, you'd get 3 + 1.07 = 4.07 points each.

The biggest possible mismatch caps the bonus at 3 extra points, so 6 total is the max for the biggest upset going. Win as the favourite like everyone expected, and it's just the normal 3, no bonus.

Trophy #1: Top Warrior

The main prize. Most points at the end of the season wins it.

Trophy #2: The Iron Wall

A completely separate award. It tracks, on average, how many games you give away per match across everything you've played this season, win or lose.

Example: play 10 matches and give away 45 games total across them, your average is 4.5. Lowest average at the end of the year takes this one.

To actually be in the running you need to have played at least 75% of the weeks so far, so nobody can win it off one flukey week and then vanish.

If there's a tie for Top Warrior

Whoever's ahead on The Iron Wall log wins the tie, but only if they actually qualify for that award (see the 75% rule above). If neither guy qualifies, it comes down to rating, then alphabetically.

Top Warrior

The main prize. Win a match, take 3 points. Split an unfinished one, take 1 each. Lose, take nothing. Beat a higher-rated team and earn an upset bonus on top, up to 3 extra points for the biggest possible mismatch.

The Iron Wall

The second prize — fewest games conceded, on average, per match played. Lower is better. Needs at least 75% attendance across the season to qualify, so it can't be won on one flukey week.

Week 0

Play anytime after the teams go up.

Partnership Progress

15 partners to get through. Only counts once a match's score is actually entered, not just scheduled. Whoever's furthest behind is listed first.

Admin

Ratings are open for anyone to update. Match generation and data controls need the password.

Organiser controls